As one enemy dies another arrives. It be better here than the spirit world though. As he sent me back to my home his thoughts were on the battles of late. It seemed as though he could almost piece it together but just couldn’t grasp the answer. Many hours later I’m returned from the spirit world to an annoying sound of, “Alarm alarm alarm.” And that one creature by the name of Tira kept yelling at the other one Rift, Turn that darn thing off.” Well back I was to the spirit world. Then after more endless waiting I was called back to see before me a creature of spirits too but a very evil one, a shadow lizard! My companion threw a ball of elemental ice. I almost felt sorry for that shadow lizard, but no, it was trying to kill my companion so I had to kill it. Agh, 4 more shadow lizards appeared in the room. Then, the wizard tried that flamey thing of hers, but unfortunately the lizards didn’t seem hurt at all. Nooooo, that lizard bite me returning me to the world of spirits. After I was returned to the real world that ole’ tough dwarf named Barrick went right up into the middle of the room and with courage that amazed me, yelled. “I don’t know what makes you lizards so stupid but it’s sure workin’.” As that dwarf’s axe bites into a lizard we all see the claw of a gold dragon. Immediately my companion thinks: Arumandor, the missing gold dragon who is an ally of the Kengi. Then my companion and I float up and smash our fists into the ground, Sending out a miniature earthquake that nocks the enemies down and soon eliminated and sent back to the land of dark spirits by the master of the bow Erik and the master of the axe Barrick. As the lizards die a single golden claw drops out of all of them. Erik makes a decision for us to follow the tracks of that pesky dracoman Lacertail. He ran a very long way into a swamp. My companion’s endurance is becoming amazing as he waded right across the stinking swamp. The other except clumsy Tira swung across. Tira fell and had to wade the rest of the way. We came across a large clearing that stunk of death. In the center there was a statue of a crocodile that was many feet wide and across. In the eyes of the statue there are giant rubies. A good number of feet away from the statue there was a circle with the symbol of zehir in the center in it. It seems as though if one kneeled in the center of it and held something up something would happen. Tira and Rift tried to take one of the ruby eyeballs and their reward was getting scorched with a gigantic blast of fire. Tira decides to try and kneel in the circle holding up the pendant of the old hag. A black portal appears in the mouth of the statue. We all go into the portal. We come out in a valley somewhere, it seems as though there are snakes everywhere but we couldn’t see anything. We continued to walk across the large path we were on until we reached the edge of a lake that made you dreamy when you looked at it. Behind the lake there was a huge stone block maybe sixty feet or so high. Coming out of the stone block there were large chains tied to a gold dragon with a full body cage on it. Slowly, ever so slowly, the dragon raises his head and says weakly. “I am the dragon Arumandor, ally of the Kengi, you must release me in the name of the Kengi, they need me.” His head dropped down and the water of the lake splashed my partner sending me to the spirit and making him unconscious for a few minutes. We walked to the right of the lake carefully avoiding the shore of the lake. We came upon a large temple. As we approached the enterance to the tempal we heard a troll say. “You come here to be Snorbog’s friend hmm?” We reply that yes we do want to be Snorbog’s friend. Then Snorbog shouts. “Do you like games?” we say that we do. “let’s play smash dwarf!” is his reply. Barrick replies. “No, let’s play smash troll!” so Snorbog flings trolls from his body for barrick and my companion to smash and as Snorbog gets bored of that he says that Tira, Erik, and him should swim in the water that makes us fall asleep but doesn’t effect him. Tira fakes needing privacy and goes down the stairs the yells for Rift to come and help her. But before Rift goes down Rift lures Snorbog away with the sounds of a sheep so we can all go down the stairs. Tira picks the lock on the door we come across and that leaves at our present place.